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Question by MOKTADA · Jul 18, 2017 at 03:03 PM · instantiaterandomrandom spawn

Random spawn Gameobject in area

Hi all, i was thought to how make random spawner , i want create srvival game but the problem how can i spawn animals and enemys in randomly position in area , thanks

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Answer by Reynarz · Jul 18, 2017 at 03:14 PM

Do this:

     private Vector3 Min;
     private  Vector3 Max;

     private  float _xAxis;
     private  float _yAxis;
     private  float _zAxis; //If you need this, use it

     private Vector3 _randomPosition ;
     public bool _canInstantiate;

     private void Start()
     {
         SetRanges();
     }
     private void Update()
     {
         _xAxis = UnityEngine.Random.Range(Min.x, Max.x);
         _yAxis = UnityEngine.Random.Range(Min.y, Max.y);
         _zAxis = UnityEngine.Random.Range(Min.z, Max.z);

         _randomPosition = new Vector3(_xAxis, _yAxis, _zAxis );
     }

     //Here put the ranges where your object will appear, or put it in the inspector.

     private void SetRanges()
     {
         Min = new Vector3(2, 4, 0); //Random value.
         Max = new Vector3(20, 40, 30); //Another ramdon value, just for the example.
     }

     private void InstantiateRandomObjects()
     {
         if (_canInstantiate)
         {
             Instantiate(gameObject, _randomPosition , Quaternion.identity);
         }
        
     }
 




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avatar image MOKTADA · Jul 18, 2017 at 03:18 PM 0
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Thanks you it work

avatar image Reynarz MOKTADA · Jul 18, 2017 at 03:24 PM 0
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you're welcome

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Answer by Jonesy19 · Jul 18, 2017 at 03:12 PM

One way to do it is to use System.Random to generate an X and Y value (for area). If you want volume, you can use the same System.Random for a z value...

I've put code below where you can give it a minimum value and a maximum value for each coordinate. Call this function for X, and then Y. Then when you instantiate your object, put it in the x, y location and you are all set.

 public float generateRandomFloat(System.Random random, int min, int max)
     {
         int val = random.Next(min, max);
         float offset = (float)val;
         return offset;
     }

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