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               Question by 
               hamed_kh311 · Jun 21, 2018 at 12:15 PM · 
                error message  
              
 
              Error after import GoogleAnalyticsV4 to unity project
I imported the "GoogleAnalyticsV4_nobitcode" to my project and then the android force resolve failed ! this is the Error :
 Gradle failed to fetch dependencies.
 
 Failed to run '...\Temp\PlayServicesResolverGradle\gradlew.bat -b "...\Temp\PlayServicesResolverGradle\PlayServicesResolver.scripts.download_artifacts.gradle" --daemon "-PANDROID_HOME=../AppData/Local/Android/android-sdk" "-PTARGET_DIR=...\Assets\Plugins\Android" "-PMAVEN_REPOS=file:///.../Assets/Firebase/m2repository;https://maven.google.com" "-PPACKAGES_TO_COPY=com.google.android.gms:play-services-gcm:+;com.google.android.gms:play-services-location:+;com.android.support:customtabs:+;com.android.support:support-v4:+;com.google.firebase:firebase-analytics:11.8.0;com.google.firebase:firebase-core:11.8.0;com.google.firebase:firebase-analytics-unity:4.4.0;com.google.android.gms:play-services-base:11.8.0;com.google.firebase:firebase-common:11.8.0;com.google.firebase:firebase-app-unity:4.4.0;com.google.android.gms:play-services-analytics:+"'
 stdout:
 
 stderr:
 
 FAILURE: Build failed with an exception.
 
 * Where:
 Build file '...\Temp\PlayServicesResolverGradle\PlayServicesResolver.scripts.download_artifacts.gradle' line: 127
 
 * What went wrong:
 A problem occurred evaluating root project 'PlayServicesResolverGradle'.
 > For input string: "0-alpha3"
 
 * Try:
 Run with --stacktrace option to get the stack trace. Run with --info or --debug option to get more log output.
 
 * Get more help at https://help.gradle.org
 
 BUILD FAILED in 3s
 
 exit code: 1
 
 UnityEngine.Debug:LogError(Object)
 Google.Logger:Log(String, LogLevel)
 GooglePlayServices.PlayServicesResolver:Log(String, LogLevel)
 GooglePlayServices.<GradleResolution>c__AnonStorey0:<>m__0(Result)
 GooglePlayServices.<GradleResolution>c__AnonStorey1:<>m__0()
 GooglePlayServices.PlayServicesResolver:PumpUpdateQueue()
 UnityEditor.EditorApplication:Internal_CallUpdateFunctions()
 
   
 
               any one can help me solve this problem ? thanks
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