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Question by BattleScar · Aug 01, 2016 at 06:03 PM · general programming

how do i access another saved scene through a script?

I have a completed game, but i want to make a new scene for the pause menu, would this be possible?

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Answer by TBruce · Aug 01, 2016 at 06:26 PM

A "Pause" menu basically means that you want to temporally pause/stop the game an show a screen. Doing this with another scene can lead to complications.

A better way would be to create a UI Canvas with all the elements that you need and then create a prefab from it. The UI Canvas/Prefab would be disabled by default.

You could then add the prefab to all scenes. To enable/disable the pause menu you could have a script with something like this

 public GameObject pauseMenu;
 
 void EnablePauseMenu(bool enablePauseMenu)
 {
     if (pauseMenu != null)
     {
         pauseMenu.SetActive(enablePauseMenu);
         // setting Time.timeScale pauses (0)/unpauses (1) the game
         Time.timeScale = (enablePauseMenu ? 0 : 1);
     }
 }
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avatar image TBruce · Aug 07, 2016 at 08:50 PM 0
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