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Question by Grady · Jul 01, 2011 at 12:31 AM · guidistancelabeltiming

GUI Label script problem???

hey guys, i have got this script here, and what it does is: when i apply it to the player, and then drag a game object into the "objective" variable, it is meant to display the GUI Label for 5 seconds on the screen. It all works fine if i don't use the whole "timing" method, but just make it display for ever. But as soon as i add the parts to make it so that it will only display for 5 seconds it won't show up on screen.

 private var ShowLabel : boolean = true;
     var objective : Transform;
     var style : GUIStyle;
     
     function Start()
         {
                
         yield WaitForSeconds(5);
                ShowLabel = false;
                }
     
     function OnGUI()
     {
     
     
     if (Vector3.Distance(transform.position, objective.position) < 3000){
         
          if(ShowLabel)
                  {
                  
                  
                  
                      GUI.Label(Rect(650, 650, 300, 50), "MY GUI TEXT", style);
                      
                      }
                 
         }
         
         
         }

There are no errors in the console, and as i said, it will work fine with the vector3.distance funtion with a normal GUI.Label, but with the timing it doesn't appear.

can someone please tell me what i have done wrong....

any answers are greatly appreciated...

thanks

-Grady

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Answer by Molix · Jul 01, 2011 at 01:25 AM

Your script looks fine, as long as objective is set in the inspector. My guess is that 650, 650 is off screen. Put it at 0,0 and give it a whirl.

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avatar image Grady · Jul 01, 2011 at 01:44 AM 0
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i was just mucking around with it, and on line 16, the if statement, if i change the distance value from "< 3000" to "< 5000" it works, but nothing less then 5000 seems to work, and it sure work with any number, so i'm a bit confused...

avatar image Molix · Jul 01, 2011 at 01:50 AM 0
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Sounds like your objective is very far away from the object with this script (i.e. somewhere between 3000..5000 units).

avatar image Grady · Jul 01, 2011 at 02:00 AM 0
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yeah, it's an aircraft game, so the player's object is an aircraft... :/

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