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Any Ideas on making a segmented giant worm?
I am making a 2d platformer involving a giant worm, and I am stumped on coming up with ways to make it move naturally.
What I need is for it swim in a body of water (a trigger zone with buoyancy on it) and occasionally jump at the player and dive back in. My worm is comprised of links held together with hinge joints, but that could change if I find a better method.
any ideas on how to make it jump out of the water and dive back in?
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