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Question by Ekta-Mehta-D · Apr 22, 2014 at 12:06 PM · collisioncubequad

Collision problem

Hello everyone..

I am having one problem regarding collision. I have taken one quad in the scene nd one cube with rigidbody. when i drop cube , it collides with quad but some part of the cube falls down from the quad.

here is image :

alt text

what should i do for this?

Thanks for your help and support till now. [1]: /storage/temp/25565-121.png

121.png (26.0 kB)
121.png (26.0 kB)
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avatar image maddFrogg · Apr 22, 2014 at 12:12 PM 0
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Just to make sure, does the cube have a box collider right?

What kind of collider does the quad have?

avatar image Ekta-Mehta-D · Apr 22, 2014 at 12:16 PM 0
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quad is having mash collider . nd cube is having propper box colllider.

avatar image maddFrogg · Apr 22, 2014 at 12:22 PM 0
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If the cube is falling down too fast and the collision does not work properly making the cube float when standing by, try to check this

https://docs.unity3d.com/Documentation/Components/class-Time$$anonymous$$anager.html

I don't know how will it affect the performance.

avatar image Ekta-Mehta-D · Apr 22, 2014 at 12:28 PM 0
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then also same result is co$$anonymous$$g. I checked.

avatar image maddFrogg · Apr 22, 2014 at 12:31 PM 0
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Does the cube have a Character Controller associated? Check the skin width parameter

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