uNet Network Sync Problem With Non-Player Object
Hello !
With the new Unity Network System, I can't now do RPCs... So there's is the explanation :
I have 2 Players and only one Frisbee in a room closed. The frisbee have no gravity, bounce on walls and can be catched by the 2 Players. But it's not syncronized in the Local, Host or Matchmaking Servers. The Frisbee have a Network Transform and a network Identity.
I did change the 2 check marks of the Network Identity of the frisbee but nothing did make a difference !
I searched for non-player objects through the unity answers ! Nothing !
Thank you in advance !
Voyder Rozann
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