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Question by wacasce · Apr 25 at 03:25 PM · 2d game

LineRenderer Collision

Hi guys.

I am having a little problem with my line renderer collision detection.


I have 2 balls in sort of like an orbit, so a line renderer is drawn from ball A to ball B, so in other words, the line renderer moves as the balls move & what i want to happen is for everything that comes in contact with the line renderer to be destroyed.


It seems like the collision detection only works on point 0 if the line renderer, which is at the centre of ball 0.


How can i fix this, i want the whole line renderer to detect collision with items tagged "leaf".

  RaycastHit2D hit = Physics2D.Raycast(lr.transform.position, transform.right);
                    for(int i = 0; i < points.Count; i++){
                    lr.SetPosition(i, points[i].position);
               
                    }
                    if(hit.collider != null && hit.collider.CompareTag("leaf")){
                         Destroy(hit.collider.gameObject);
                          Debug.Log("destroyed leaf ");
                    }
 
 // lr is a public line renderer


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