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Question by pavan123 · Dec 21, 2016 at 07:36 AM · unity 5multiplayer-networking

client position is mounting on server position in multiplayer

Hi Everyone, I am currently implementing multiplayer concept in my solution. In network manager i used player prefab as third person controller and attached network start position for spawning the position for clients.So Whenever a client connects for the first time, the server automatically creates client position and orientation as server position i,e client object is mounting on server object.could anyone tell me that can i make client object position spawn beside server object position.

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