Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by MaximusCZ · Jun 26, 2013 at 04:45 PM · movementrotateplanejerky

shutter when moving and rotating

I am planning space game with true space movement with inertia and such (no slowing when 0 thrust)

I have rigidbody with physic and zero gravity. I calculate thrust in all axis and then apply it with

 rigidbody.AddRelativeForce(new Vector3(horizontal, vertical, thrust));

I also look for player mouse and calculate wanted rotation, then apply it with

 transform.Rotate(new Vector3(-acttualRotation.y*rotatePower,
     acttualRotation.x*rotatePower, acttualRotation.z * rotatePower) * Time.deltaTime);

The thing is that when I move and rotate at the same time I can see shuttering of ground and other rigidbodies too.

You can see it yourself at http://maxikgames.netau.net/space_for_answers.html

Controls

Use ADYX to translate Left Right Up Down ,Q E to rotate, W S to change desired speed, hold space to nullify all transvelocity and set forward velocity to desired speed, mouse to look and rotate.

How to reproduce:

Set desired speed to like 50, hold space and turn your mouse slightly to left or right.

When you start, on your left is static cube. You can fly near it while rotating yourself to see it, you will see it shutters same as ground

Comment
Add comment · Show 7
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Benproductions1 · Jun 27, 2013 at 12:34 PM 0
Share

Edit: No reason for this to be a community question

avatar image amphoterik · Jun 27, 2013 at 01:22 PM 0
Share

I can't run the game as I am at work. How is your camera setup?

avatar image Sisso · Jun 27, 2013 at 01:58 PM 0
Share

What is the question?

avatar image MaximusCZ · Jun 27, 2013 at 04:03 PM 0
Share

The question is how to avoid jerking? Camera is Default main camera, bound to rigidbody cube.

avatar image amphoterik · Jun 27, 2013 at 05:18 PM 0
Share

You may want to add some scripting to your camera. The idea is that whenever an object rotates 1 degree, any objects attached but further away must move to be in the same position. The result is that for even small amounts of rotation, attached objects have to move a good distance. this can cause jitter and shaking. This is increased if the object moves back and forth tiny amounts. Does that sound accurate of your situation?

Show more comments

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

18 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

rotation in a clockwise manner 0 Answers

How to rotate a tank turret and gun? 2 Answers

Convert WASD to local rotation 1 Answer

gameobject stops moving correctly when rotating 1 Answer

How to smoothly move and rotate my object to a target? 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges