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Question by Gilead7 · Jul 17, 2017 at 04:55 PM · c#prefabdialogue

Open up a dialogue window via right click

What I want to do is when you right click on a selection, instantiated from a prefab and list, it will bring up a window and ask if you want to do a certain action, then click yes or no buttons. No matter what I do, I can't seem to get a reference. I thought if I moved the open window script to its own script, that would fix it, only it still says unassigned reference or null reference.

Scripts:

 public Canvas DialogueCanvas;
     public bool windowOpen=false;
     public bool DialogueOpen=false;
 
 
     public void OpenDialogWindow()
     {
 
         if(windowOpen==false)
         {
             windowOpen=true;
             DialogueCanvas.enabled = true;
 
 
         }
         else if(windowOpen==true)
         {
 
             windowOpen=false;
             DialogueCanvas.enabled=false;
 
         }
     }

This is attached to the dialogue canvas

     public Canvas DialogueCanvas;
     public DialogueWindow DW;
 
 public void ClickRight()
     {
         //DBIndexList.Clear ();
         Debug.Log ("You clicked Right!");
         DW = DialogueCanvas.GetComponent<DialogueWindow> ();
         DW.OpenDialogWindow ();
     
     }

This is attached to the prefab.

When I try to drag the canvas over, it won't let me attach it. Where am I going wrong? Since this is a delete operation, I'd like to have a dialogue, just in case. Thanks guys!

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Answer by Menyus777 · Jul 18, 2017 at 10:57 AM

I Advise you to not make a Canvas but to Make Panels, but if u stick to canvas do the folliwing.

 public GameObject DialogueCanvas;

int latter in your code :

 DailogueCanvas.setactive(true);

So you attach gameobjects not Canvas panel etc when u want to active and disable a text, a panel, an image a Canvas etc...

and use this setactive function

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avatar image Gilead7 · Jul 18, 2017 at 06:18 PM 0
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Why is it better to only use panels?

avatar image Menyus777 Gilead7 · Jul 18, 2017 at 09:04 PM 0
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I guess u already have a canvas why would you make another one then?

avatar image Menyus777 Menyus777 · Jul 18, 2017 at 09:05 PM 0
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Also u can still use a Canvas if u stick to it, and in some cases it is even necessary

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