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Question by noah_petro · Jul 17, 2017 at 02:15 PM · cameracontrollercomponentsteampublic variable

Assign a GameObject to a Component Public Variable using c#

Hello, I have just added a GameObject to the scene and I would like to be able to control it. I have custom scripts written for the left and right controllers and I've attached these scripts to the left and right controllers within the SteamVR CameraRig. I need to assign "PitchingPanel_Om....." (the gameObject) to the variable of "cube" within the custom script. How might I be able to do this? Here's a picture. Also I cannot just click and drag because I have a few hundred of these- it needs to be via c# script.alt text

component-help.png (75.7 kB)
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avatar image ShadyProductions · Jul 17, 2017 at 02:25 PM 0
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What do you mean a few hundred of these?

avatar image noah_petro ShadyProductions · Jul 17, 2017 at 02:28 PM 0
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As in I have a few hundred different scenes that I need to do this for.

avatar image noah_petro noah_petro · Jul 17, 2017 at 02:29 PM 0
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Each scene has a different object to be controlled.

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Answer by ZeN12 · Jul 17, 2017 at 02:28 PM

You can do it in runtime. Like in Awake method. Find object by tag.

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avatar image noah_petro · Jul 17, 2017 at 02:31 PM 0
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Also I'm very new to unity, so just a little bit more explanation would be awesome.

avatar image noah_petro noah_petro · Jul 17, 2017 at 02:34 PM 0
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Also, edit mode would be preferred I think. I have 100+ scenes for 100+ different objects.

avatar image ShadyProductions noah_petro · Jul 17, 2017 at 04:31 PM 0
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Give each object a tag and in start method use

 cube = GameObject.FindWithTag("yourtag");

I still don't see why you need 100 scenes, just use one scene and switch between controllers?

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