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Is using ragdolls practical on mobile devices?
I want to have enemies turn into ragdolls when they die (and possibly use ragdolls to implement dismemberment) but I am developing for android. Will performance suffer too much from the use of ragdolls?
What you can reasonably expect to run on current consumer mobiles:
Lightmapped static geometry. But beware of: Using a lot of alpha-test shaders Bumpmapping, especially using built-in shaders. High polygon count
Animated characters, even with fancy shaders! But beware of: $$anonymous$$assive crowds or high-poly characters
2D games with sprites. But beware of: Overdraw, or, lots of layers drawn on top of each other.
Particle effects. But beware of: High density on large particles. (Lots of particles drawn on top of each other. This is another overdraw situation) Ridiculous numbers of particles, or particle colliders.
Physics. But beware of: $$anonymous$$esh colliders. Lots of active bodies.
Answer by aman_jha · Jul 09, 2014 at 07:38 PM
Unless you have mass annihilation of enemies, or if all the enemies that die don't disappear after a while you should be fine. Don't make ridiculously complicated rag dolls though.