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Question by severeZzz · Sep 22, 2020 at 07:05 AM · lightingrenderingfog

How to turn off an URP fog?

Hello everyone!

The problem is default fog that comes with URP. Once new project is created - unity places some example staff to the scene. It looks nice at a close distance (scene/play mode), but if increase the distance - it appears to blur/hide/fog. How to get rid of it?

As far as I know it's not about camera clipping, Lit material, post-process volumes, project settings. So, what it can be?

Examples:
close distance = nice: alt text far distance = fog: alt text
Thanks in advance!

scene-close.png (445.3 kB)
scene-far.png (32.1 kB)
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avatar image UTus · Sep 22, 2020 at 09:14 AM 0
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this?

https://i.imgur.com/$$anonymous$$ganssi.jpg

avatar image severeZzz UTus · Sep 22, 2020 at 12:21 PM 0
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It works nice for scene view. Thanks. madferretdd's answer covers also play mode.

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Answer by madferretdd · Sep 22, 2020 at 10:54 AM

its in the lighting tab near the bottom.

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avatar image severeZzz · Sep 22, 2020 at 12:17 PM 2
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Perfect, thanks a lot! Complete path is Lighting -> Environment tab -> Other Settings section -> Fog.

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