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Ads show up in editor but not during play test on iPhone
Hello, so my ad viewer script is on a button and when it's pressed, the ad shows up in my editor and says everything is working properly. When I build the game to my iPhone and test it on the device, nothing happens. Is there some configuration in Xcode i'm missing? Here is the code:
string store_id = "2997880";
public string placementID = "RoundEnd";
void Start()
{
Monetization.Initialize (store_id, true);
}
public void ShowAd() {
if (Monetization.IsReady("RoundEnd"))
{
ShowAdPlacementContent ad = null;
ad = Monetization.GetPlacementContent (placementID) as ShowAdPlacementContent;
if (ad != null) {
ad.Show ();
}
}
}
}
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Best Answer
Answer by EvanCheddar · Jan 26, 2019 at 04:12 AM
For some inexplicable reason it started working on my last play test.
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