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Question by rahra · Jul 31, 2011 at 08:12 AM · colliderdestroycollision detection

Player colliding with object then destroying/killing Player

I'm extremely new to unity and I'm trying to create a simple prototype just using a sphere (as my player, it has a 3rd person character controller but I also attached a basic sphere collider) and cubes falling from the sky attempting to "squish" the player. I want the player to be destroyed when in comes into contact with the Cube but i'm really struggling with the scripting. At the moment i'm using this:

function OnCollisionEnter(collision : Collision) {

if (collision.gameObject.name == "Player")

Destroy (collision.gameObject);

}

But it's not working. Please help =)

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Answer by DeathByWarrior · Jul 31, 2011 at 08:24 AM

Try this:

function OnCollisionEnter(collision : Collision){

 if(collision.gameObject.name == ("Player")){

     var playerObj : GameObject = collision.gameObject;

     Destroy(playerObj);

 }

}

It works for me when i tried it, add it to youre cubes falling from the sky.

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Answer by rahra · Jul 31, 2011 at 08:30 AM

Thanks heaps for answering but unfortunately that didn't work =/ I've been searching for ages for an answer to this problem... by all accounts it should be working... very frustrating!

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