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Question by zTizzleGaming · Apr 04, 2013 at 06:08 PM · guidistancebooleanonguibox

GUI Box appear when you are close to something?

Hi, I have a door that I have connected to another scene, and I want to have it so that once I get close to the door, a GUI Box will popup to tell the player where the door goes. What I was thinking was that in the Update Function, once the player gets close to the door, this will set a boolean true, and then in the OnGUI function, if that boolean is true, then the GUI box would appear, but this is not happening. When I get close to the door, nothing happens. Here is my script:

 #pragma strict
 
 var player : GameObject;
 var sheddoor : GameObject;
 
 var playersheddoordist = Vector3.Distance(player.transform.position, sheddoor.transform.position);
 
 var guibox = Rect(190, 175, 160, 160);
 
 var guiboxboolean : boolean = false;
 
 function Start () {
 
 }
 
 function Update () 
 {
     if (playersheddoordist > 3)
     {
         guiboxboolean = true;
     }
     else
     {
         guiboxboolean = false;
     }
 
 function OnGUI ()
 {
     if (yesnoone)
     {
         GUI.Box (guibox, "Enter Shed?");
     }
 }
 

Any ideas of how I could fix this? Thanks in advance.

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avatar image Olgo · Apr 04, 2013 at 06:20 PM 0
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Does this script compile? It looks like variable yesnoone is not declared anywhere we can see.

Also, guiboxboolean goes to true if player is greater than 3 units from the door. Should this be less than?

Lastly, I would think yesnoone should actually be guiboxboolean.

avatar image zTizzleGaming · Apr 04, 2013 at 07:21 PM 0
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Alright, that was the problem, I did what alucardj said and it worked, Also, yea, it should have been less than rather than more than, olgo, and I had forgotten to copy the declaration of variable yesnoone. Thanks!

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Answer by AlucardJay · Apr 04, 2013 at 06:08 PM

You cannot do a calculation outside of a function :

 var playersheddoordist = Vector3.Distance(player.transform.position, sheddoor.transform.position);

this should be :

 var playersheddoordist : float;

 function Update ()
 {
     playersheddoordist = Vector3.Distance(player.transform.position, sheddoor.transform.position);
     if (playersheddoordist > 3) // etc ....

or simply :

 function Update ()
 {
     var playersheddoordist : float = Vector3.Distance(player.transform.position, sheddoor.transform.position);
     if (playersheddoordist > 3) // etc ....
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