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Question by Bolt · Jul 15, 2017 at 05:10 PM · movementupdatepathinterpolationbezier

How move object on Bezier path?

I managed to implement the Bezier algorithm, now I wanted to use it in the update to do iteration of movement for a path. In this case, should I change the operation? I do not like sliding nodes in Update()

private Vector3 Bezier(float t, Vector3 p0, Vector3 p1, Vector3 p2) { float u = 1 - t; float tt = t t; float uu = u u; Vector3 p = uu p0; p += 2 u t p1; p += tt * p2; return p;

     }
  
     private void Update()
     {
  
        
         for (int point = 0;  point < path.Length - 2; point +=2)
             {
  
                 curr += Time.deltaTime;
                 perc = curr / 10f;
                 tr.transform.position = Bezier(perc, path[point].position, path[point + 1].position, path[point + 2].position);
                
             }
     }
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