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Question by
Voleuro · Feb 19, 2018 at 08:29 PM ·
depthmotiondepth-buffervectors
How to assign depth texture to camera?
Hey everybody, I'm currently experimenting with the Motion Vectors Buffer. When I set the depthTextureMode to MotionVectors with the line:
GetComponent<Camera>().depthTextureMode = DepthTextureMode.MotionVectors;
I always get the warning "Motion vectors require depth texture. Adding this flag to depthTexureMode". I tried to set the depthTexture via
myCam.SetTargetBuffers(renderTex1.colorBuffer, renderTex1.depthBuffer);
But I still get the same warning. So I'm guessing this can't be the solution.
Does anyone know how to set the depth buffer correctly?
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