- Home /
animate post processing behaviour
I need to control depth of field and color grading during a cinematic. But I can't figure out how to keyframe anything in the Post Processing Behaviour.
Please tell me this is possible and, how?
Answer by tanoshimi · Jul 15, 2017 at 07:04 AM
You can create a script with an AnimationCurve that represents the value of the variable you want to animate. Then use the Evaluate() method to return the value of the curve at any arbitrary point in time and assign this to the post processing behaviour.
Thanks @tanoshimi . Not afraid to write a script but am surprised one would need to be written.
Answer by ionside · Jul 16, 2017 at 02:28 AM
I guess this is along the lines of what I was looking for. https://github.com/keijiro/PostProcessingUtilities Essentially allows animation of an instance of the PostProcessing Profile within the animation window.
Your answer
Follow this Question
Related Questions
Animating RectTransform in Timeline 1 Answer
How to create animations that can be edited with scripts in runtime? 1 Answer
Unity Timeline, Move characters transform position 1 Answer
How to set the duration of a looping animation from the inspector? 5 Answers
Can the animation editor create local rotational data? 3 Answers