Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by TommyEaves2002 · Dec 06, 2015 at 10:42 AM · rotationmouselerpdirectionlerping

How can I Lerp the Rotation of my Game Object to my Mouse Pointer?

Hi, I have just started programming a top down shooter game and I have almost set up the player character. All there is to do now is to make the character Lerp to face the direction of the mouse relative to the character's current position. I have written this script, taken from a few other peoples questions on Unity Answers, which I think should work so I don't understand why it doesn't.

 // Create target rotation facing mouse pointer
         Vector3 pos = Camera.main.WorldToScreenPoint(transform.position);
         Vector3 dir = Input.mousePosition - pos;
         float angle = Mathf.Atan2(dir.y, dir.x) * Mathf.Rad2Deg;
         targetRotation = Quaternion.AngleAxis(angle - 90f, Vector3.forward);
 
         // Lerp to target rotation
         transform.rotation = Quaternion.Lerp(transform.rotation, targetRotation, Time.time * turnSpeed);

As you can see by the first section of code, my target rotation is set to face the mouse pointer. Then in the second section of code you can see I try to lerp my transform.rotation to the target rotation. It does definitely rotate to face the mouse but instead of lerping it to that rotation all the time, it starts off lerping it slowly then gradually speeds up the lerp speed over time until it becomes impossible to even notice the lerp. If anyone can help me it world be much appreciated.

Many Thanks,

Tommy Eaves

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
2

Answer by Fair-Strides · Aug 07, 2016 at 03:32 PM

Have you tried replacing "Time.time" with "Time.deltaTime"?

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

34 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Mouse controls sometimes "bounces" 3 Answers

(s)lerp y-rotation to the direction of velocity 0 Answers

Adjust camera rotation while looking at a target 1 Answer

Rotation resets? 1 Answer

Uniform rotation - uniform lerp 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges