- Home /
didRegisterForRemoteNotificationsWithDeviceToken never gets called!
I am trying to get Push Notifications to work in Unity3D on iOS for days now. I have double and tripple checked that the setup is correct: Provisioning Profile, Capabilities, everything is correct.
Deployment target is 9.1.
I have setup a test project with the exact same setup to test the PN with the device and it works everytime.
This is the only code I added to the test project (same as in the Unity-project):
UIUserNotificationSettings *settings = [UIUserNotificationSettings settingsForTypes:(UIUserNotificationTypeAlert | UIUserNotificationTypeBadge | UIUserNotificationTypeSound) categories:nil];
[application registerUserNotificationSettings:settings];
[application registerForRemoteNotifications];
I am guessing, something in the project setup or initialization code from the Unity side must mess up the PN registration.
Does anybody have ideas where to look for suspects??
Your answer
Follow this Question
Related Questions
Time.deltaTime not running in background (for local notification) 2 Answers
Device Token requirement in push notification 2 Answers
Remove Remote Notification Bug from Apple Submission 0 Answers
How to distinguish Firebase Push Notification received in Background and when App open 0 Answers
How to delete notifications from APNS 0 Answers