Question by
jugnu · Jul 14, 2017 at 08:10 AM ·
assetbundleasset
just want to download the asset bundle and will later load it into memory???
Hi All,
I am having a little problem. I am downloading 30+ asset bundles on splash image. When i am downloading it gets instantiated or gets uncompressed in the memory and game gets crashed. I have downloaded the bitbucket AssetBundleManager project. When i am building the asset Bundle i am using chunkedbased compression.
Code (CSharp): #if ENABLE_IOS_ON_DEMAND_RESOURCES if (PlayerSettings.iOS.useOnDemandResources)
//options |= BuildAssetBundleOptions.UncompressedAssetBundle;
options |= BuildAssetBundleOptions.ChunkBasedCompression;
endif
I just want to download the asset bundle but don't want to get loaded in the memory. Basically i am using asset bundle sample script.. LoadAssets. But i don't want to load... i just want to download the bundle and then later i can load it in the memory when needed.
Can someone just point me to the right direction.
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