Question by 
               csmi6514 · Apr 20, 2020 at 08:52 AM · 
                c#timertime.deltatime  
              
 
              ,Why isn't the clock speed being affected by the float "clockSpeed"?
 using UnityEngine;
 using System.Collections;
 
 public class Clock : MonoBehaviour {
   
 //  Simple Clock Script / Andre "AEG" Bürger / VIS-Games 2012
 
     //-- set start time 00:00
     public int minutes = 0;
     public int hour = 0;
     
     //-- time speed factor
     public float clockSpeed = 1.0f;     // 1.0f = realtime, < 1.0f = slower, > 1.0f = faster
 
     //-- internal vars
     int seconds;
     float msecs;
     GameObject pointerSeconds;
     GameObject pointerMinutes;
     GameObject pointerHours;
   
 void Start() 
 {
     pointerSeconds = transform.Find("rotation_axis_pointer_seconds").gameObject;
     pointerMinutes = transform.Find("rotation_axis_pointer_minutes").gameObject;
     pointerHours   = transform.Find("rotation_axis_pointer_hour").gameObject;
 
     msecs = 0.0f;
     seconds = 0;
 }
   
 void Update() 
 {
     //-- calculate time
     msecs += Time.deltaTime * clockSpeed;
     if(msecs >= 1.0f)
     {
         msecs -= 1.0f;
         seconds++;
         if(seconds >= 60)
         {
             seconds = 0;
             minutes++;
             if(minutes > 60)
             {
                 minutes = 0;
                 hour++;
                 if(hour >= 24)
                     hour = 0;
             }
         }
     }
     //-- calculate pointer angles
     float rotationSeconds = (360.0f / 60.0f)  * seconds;
     float rotationMinutes = (360.0f / 60.0f)  * minutes;
     float rotationHours   = ((360.0f / 12.0f) * hour) + ((360.0f / (60.0f * 12.0f)) * minutes);
     //-- draw pointers
     pointerSeconds.transform.localEulerAngles = new Vector3(0.0f, 0.0f, rotationSeconds);
     pointerMinutes.transform.localEulerAngles = new Vector3(0.0f, 0.0f, rotationMinutes);
     pointerHours.transform.localEulerAngles   = new Vector3(0.0f, 0.0f, rotationHours);
 
 }
   
 }    
Changing clockSpeed both in the inspector and the script itself is having no effect on the speed of the actual clock.
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              Your answer
 
 
              koobas.hobune.stream
koobas.hobune.stream 
                       
                
                       
			     
			 
                