Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Tom G · Jun 10, 2015 at 03:30 PM · performanceprofilerwindows store appskinnedmeshrenderer

MeshSkinning is slow on the Surface Pro. Is this a bug?

It seems this issue may have been around for a while and may have been fixed in some form previously, but using the current latest version of Unity 4 (4.6.5p4) I see noticeable performance spikes in the profiler when re-enabling disabled SkinnedMeshRenderers on particular Windows Store devices.

The issue seems similar to this one (marked as 'fixed in future release'): meshskinning-dot-prepare-is-slow-when-toggling-renderers-and-gpu-skinning-is-enabled though for me it is only happening on a specific device.

From my testing I know the following:

  • Only observed as an issue on the Surface Pro (v1).

  • Doesn't occur on the less powerful Surface RT (v1).

  • Doesn't occur in editor and on other platforms.

  • Doesn't occur if I disable GPU Skinning in Windows Store player settings.

  • Spike occurs when I re-enable one or more SkinnedMeshRenderers after disabling them for a second or two.

  • In the profiler the cause appears to be: MeshSkinning.Update() >> MeshSkinning.Prepare, with Mesh.CreateVBO getting a mention too.

  • There are usually two spikes in quick succession after the renderer component is re-enabled (see attached image).

    alt text

Could this be the old Unity bug resurfaced? And when will the fix for the linked issue be released so I can test it?

profilergrab.png (157.7 kB)
Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

2 People are following this question.

avatar image avatar image

Related Questions

How do I get my game to run faster? 4 Answers

Profiler Alpha Mobile 0 Answers

What does Audio CPU Usage mean in the Profiler? 1 Answer

Animator.Update has high CPU usage 2 Answers

Shader.Parse overhead 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges