[HDRP][MEMORY LEAK] Unity crashes when reaching maximal possible ram space
Hello,
This is issue i'm facing every time i launch Unity. I recently moved to HDRP for better graphic features and since this port, i always face same issue every day. In edit mode, i firstly get stuttering and input delats (i.e. I press LMB +ALT. After releasing LMB, editor cam still rotates.) More time i let this pass on, Whole editor crashes. I have tried numerous settings, different HDRP asset settings.... No result. I decreased decal atlas resolution, which only delayed crashing from memory halting. There has to be something wrong, however i cant send my project for repro. I have worked on it for 1 year till this day and it is too big to send. I could send logs, but still there probably would'nt be anything useful. From what i think this might be caused by some issues with HDRP stuff. I use physically based sky (latest update) with HDRP 7.3.1.
Is there any way i can fix this myself/resolve what is the cause?
Thanks in advance
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