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Question by Amitr · Dec 08, 2016 at 02:24 PM · gameobjectbuttonloop

How o know what is the GameObjectName of a button?

Hi, im making a loop that takes a string (gameobject name) and a bool (status to apply)

The loops go inside a list of Button type and check to see if he button's GamePbject is equal to the string parameter, if so, give it "interactable = status" (maybe i want to use it to disable only this button or enable only this button)

Quesion: How can i check for the Button, what is the name of the GameObject's name that is containing it? (when creating a UI button is a GameObject with Button component apply to it)

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avatar image Polymo · Dec 08, 2016 at 03:17 PM 0
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string comparison is prone to errors, i would suggest adding an extra component with an enum identifier, and on the button event route it through your component and to the target with your custom identifier. That way you can include as much information as you want.

avatar image hexagonius · Dec 08, 2016 at 06:19 PM 0
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If you have the reference to the Button Component the name of it's gameobject would be

 buttoncomponent.gameObject.name

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