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Question by overthrowrobotics · Nov 25, 2015 at 02:11 PM · cameratexture2drotate object

Rotate Texture2D to face camera

I'm using a Kinect 2 camera and it has a Texture2D that is an RGB feed from the camera. I want to rotate that texture to always face the camera.

Here's the code that creates the Texture2D. I tried kinect_rgb.transform but I get a message that there is no definition for that.

Texture2D kinect_rgb;

 // Use this for initialization
 void Start () {
 
     KinectManager manager = KinectManager.Instance;
     if (manager && manager.IsInitialized ()) {
         kinect_rgb = manager.GetUsersClrTex ();
         GetComponent<Renderer>().material.mainTexture = kinect_rgb;
     }

 }
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Answer by ExamplesAreExamples · Nov 25, 2015 at 02:45 PM

Texture2D isn't a Component or GameObject.

It has no transform.

Sounds like you want to use a RawImage component and set the texture of that to kinect_rgb, or use some other kind of renderer. Then rotate the transform of the RawImage etc.

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