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               Question by 
               MrLucid72 · Nov 10, 2016 at 08:13 AM · 
                networkingmultiplayermatchmaking  
              
 
              [Multiplayer] Should I use NetworkManager.Singleton or [SerializeField] a NetworkManager gameObj with NetworkManager component in lobby?
In regards to the lobby for matchmaking,
- Should I use NetworkManager.Singleton.StartMatchmaking()? 
- OR [SerializeField] a NetworkManager gameObj with NetworkManager component and use myNetMan.StartMatchmaking()? 
- Or should I use myNetMan.Singleton.StartMatchmaking (I think that existed)? 
I saw several examples throughout my research, and trying to find the "standard". So far I'm thinking about #2?
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