Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by unity_28main28 · Feb 27, 2018 at 02:18 AM · collisioncollider2d-platformercollision detectioncollider2d

I am trying to create all elements in the scene from one script at run time. How do I detect collisions between the enemy and the coin without having to create another script for each item?

 using UnityEngine;
 using System.Collections;
 
 public class algorithmTest : MonoBehaviour {
 public Sprite coin;
 public Sprite enemy;
 
 void Start() {
 
 GameObject go4 = new GameObject("Coin");
 SpriteRenderer rendererCoin4 = go4.AddComponent<SpriteRenderer>();
 rendererCoin4.sprite = coin;
 go4.GetComponent<SpriteRenderer>().color = new Color(1, 0.92f, 0.016f, 1);
 go4.AddComponent<PolygonCollider2D>();
 go4.transform.localScale = new Vector3(1,1,1);
 
 GameObject go5 = new GameObject("Enemy");
 SpriteRenderer rendererEnemy5 = go5.AddComponent<SpriteRenderer>();
 rendererEnemy5.sprite = enemy;
 go5.AddComponent<PolygonCollider2D>();
 Rigidbody2D gameObjectsRigidBody = go5.AddComponent<Rigidbody2D>();
 gameObjectsRigidBody.mass = 1000;
 gameObjectsRigidBody.constraints = RigidbodyConstraints2D.FreezeRotation;
 go5.transform.localScale = new Vector3(.75f,.75f,1);
 go5.transform.localRotation = Quaternion.Euler(0,180,0);
 
 GameObject coinGroundPrefab = go4;
 GameObject enemyPrefab = go5;
 
 coinGroundPrefab.transform.position = new Vector3(448.26f,-4,0);
 Instantiate (coinGroundPrefab);
 
 enemyPrefab.transform.position = new Vector3(575.135f,.2534971f,0);
 Instantiate (enemyPrefab);
 }
 }
Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

134 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Objects falling through EdgeCollider2D on the ground 0 Answers

How to set collision for an object with specific collider size? 3 Answers

Collision detection problem 0 Answers

Player Gets Stuck On TilemapCollider2D 0 Answers

Detect polygon? 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges