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Question by HectorOfPriamos · Jul 12, 2017 at 07:23 PM · audiodestroydelay

Sound doesn't play before destruction(even after delaying the destroy func)

Hello

I'm trying to play an audio before the player dies, nothing interesting about this. However as far as I understood from other posts, the audio doesn't play because object is destroyed first. So I tried to delay the destruction of the object but still there is no sound. If I put a breakpoint to the Destroy(plyr, ac,length) line, so program stops there and bingo! The sound comes. So I assume it is an issue related with timing of the destruction however the code below doesn't work properly without that breakpoint. I appreciate any help thanks!

plyr = GameObject.FindGameObjectWithTag("Player");

asource = plyr.GetComponent ();

ac = (AudioClip)Resources.Load("explosion_player", typeof(AudioClip));

asource.PlayOneShot(ac);

Destroy (plyr, ac.length);

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