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Question by Bitwaker · Dec 24, 2017 at 04:52 PM · uirenderingcanvasculling mask

In which layer is drawn a Canvas with render mode - Screen Space Overlay - ?

Hello, I'm trying to achieve a very simple configuration.

I just wanted to have a secondary camera to render all the GUI stuff. So I've configured the GUI camera culling mask to render the UI layer only while the main camera renders all but not the UI layer.

Now I would expect all the canvas to be rendered by the GUICamera but: Only the canvas rendered with Render Mode "World space" are rendered by the GUICamera, the canvas rendered with "Screen Space - Overlay" are still rendered by the main camera ( I can verify that because when I disable the GUICamera, I'm still seeing the canvas rendered). Note: for all the canvas and their children I've selected the UI layer.

Can anyone explain this behaviour to me please ?

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