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Question by
vishal1985 · Jul 12, 2017 at 12:41 PM ·
c#unity 5augmented-reality
LoadFromMemory and LoadFromMemoryAsync Not working on hololens c#
I am trying to use unity3d file stoared on azure blob storage. I read file through json in byte[]. When I use AssetBundle calls LoadFromMemory and LoadFromMemoryAsync on holo device these call return null assetbundle. When these call are made on local device these give proper assetbundle. Which can be later used in initialization. Can anyone help why these calls are not working on holo device.
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