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So I know nested prefabs aren't supported..
So how would you go about managing prefabs that need to contain other prefabs?
For instance. Let's say I'm making starfighters out of several components. I have cockpit prefabs, engines, weapons, hull sections. All prefabs. So I assemble a starfighter, and I want to make a prefab out of the whole thing.
Since prefabs don't support this sort of thing. How would YOU go about doing it?
I'm aware of some of the "nested" prefabs packages, but I want something free and future-proof.
Answer by Mander · Sep 19, 2012 at 05:07 PM
yes u can. or at least i can. just pull every part to ur scene/hierarchy asambly all the part togethers . make a new prefab. and just make it a prefab all together. idk if i explained myself. hope u understood.
Nope. If you make prefab A, and put it in prefab B, then updates to A will not propagate into the 'A' inside the 'B'. Try it.
As far as 'Future-proofing' goes, Unity4 is allowing nested prefabs (if not on launch then later on, I recently saw a demo of it).
Answer by PrefabEvolution · May 12, 2014 at 12:30 PM
"How would YOU go about doing it?" So i just implement this by myself) http://forum.unity3d.com/threads/236719-Prefab-Evolution-Plugin?p=1572475#post1572475
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