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Question by mitchcairns · Jul 14, 2017 at 08:11 AM · networkinglobby

LobbyPlayer not created when initially hosting game

alt text

If you'll notice in the picture above, this is what happens immediately after I create a matchmaking game with the LobbyManager. It was working great before I updated to Unity 2017, but now it's doing this. You can see the prefab in the inspector which was spawned, and it's active, but it's not displaying in the game.

Now I found the cause of the issue, for some reason the scale of the prefab was set to "0" when it's spawned in.

The weird thing is that if I back out of the created game, and then re-create the game, everything is fine and the object shows up.

Is there a new bug where prefab lobbyplayer's are created with a scale of 0?

For reference, here is what it's supposed to look like:

alt text

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