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Question by UncleGubbsy · Jan 09, 2016 at 02:13 AM · c#input

Interacting with game objects by mouse click.

So I watched a few videos of people playing games with the oculus. The games they were playing only used the mouse(click/scroll). For example (https://www.youtube.com/watch?v=yNZHVSV_CyU), that game is only using the mouse and you can interact with different objects to trigger animations. I believe it has something to do with raycasting, although I haven't mastered that yet. Does anyone have an idea how I could "click" on a gameobject, raycast, hit, then have the hit object to run animation? It seems very daunting.

Like I said I'm new to raycasting and its parameters.

Something similar to this:

     if (Physics.Raycast(camera.position, out hit)) {
         hit.gameobject.animation.play(""):
     }
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avatar image DCordoba · Jan 09, 2016 at 11:57 PM 0
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this is a example code, not tested, to do something like you are looking. I think to its enough commented.

     // maybe in a function called from update
     Ray ray;
     RaycastHit hit;
     //take the vector from camera to mouse
     ray = Camera.main.ScreenPointToRay (Input.mousePosition);
     //to cast something you need to have a collider component in gameobject
     if (Physics.Raycast (ray, out hit)) {
         //if left click
         if (Input.Get$$anonymous$$ouseButtonDown (0)) {
             //get the animation
             Animation anim = hit.collider.gameObject.GetComponent<Animation> ();
             //if animation exists
             if (anim != null) {
                 //anim.play() take the default
                 //to specific animation replace for anim.play("specific animation")
                 anim.Play ();
             }
         }
     }
 



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