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Get the Legend of Zelda: Botw environment look
Hey i'm on my project creating a game that need to have botw style. I found some instruction to achieve this, but the instruction is for UE4 (here is the link: https://www.playwoodbound.com/single-post/2017/04/21/Visual-refactoring & https://forums.unrealengine.com/showthread.php?141594-(Tutorial)-Simi-CelShade-PostProcess-Material-work-with-light-color-point-lights-and-skybox&highlight=simi).
So could anyone explain to me how to achieve it in unity ? What shader should i use and the render/light setting?
really appreciate your help.
Answer by tanoshimi · Jul 11, 2017 at 06:59 AM
Just to set your expectations, there is not a "setting" you can turn on to recreate hundreds of thousands of hours and millions of pounds' worth of work from a skilled Nintendo art team. It is a combination of careful texturing, lighting placement, clever post-processing effects and strong artistic direction.
But, to point you in the right direction, you should start by studying/implementing the "Lit Toon" shader that comes with Unity's standard assets.
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