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Question by Thorn Blackstar · May 11, 2012 at 11:32 PM · charactercontrollergetcomponentgrounded

checking if another object is grounded

i seem to be having trouble checking from another object if the player is grounded. I have a Character Controller on the player and tryed to get the access it as a component, Im probably missing something simple and cant see it.

var Player : GameObject; var FollowY: boolean = true; var FollowX: boolean = true;

function Start () { Player = GameObject.Find("Player"); var charController : CharacterController = Player.GetComponent(CharacterController); }

function Update () { if(FollowY == true) { if(charController.isGrounded == true) { transform.position.y = (Mathf.Lerp(transform.position.y, Player.transform.position.y, Time.time)); }
}

 if(FollowX == true)
 {
     transform.position.x = Player.transform.position.x;
 }

}

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avatar image aldonaletto · May 12, 2012 at 12:44 AM 0
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A variable declared inside a function is temporary, and is destroyed when the function returns. You should declare a member variable ins$$anonymous$$d (declared outside any function) - member variables exist during the script life.

 var charController: CharacterController; // <- member variable

 function Start () 
 {
 Player = GameObject.Find("Player");
 charController = Player.GetComponent(CharacterController);
 }

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Answer by stingman · May 12, 2012 at 12:08 AM

Try this...

 private var Player : GameObject; 
 var FollowY: boolean = true; 
 var FollowX: boolean = true;
     
 function Start () { 
 Player = GameObject.Find("Player"); 
 }
     
 function Update () {
 var charController : CharacterController = Player.GetComponent(CharacterController); 
  if((FollowY) && charController.isGrounded) {
  transform.position.y = Vector3(Mathf.Lerp(transform.position.y, Player.transform.position.y, Time.time)); } 
     
     if(FollowX)
     {
         transform.position.x = Player.transform.position.x;
     }
     
     }
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avatar image Thorn Blackstar · May 12, 2012 at 12:24 AM 0
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Thank you, works great

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