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Update iTween Path at Runtime
I am using iTween and the free visual path editor. The path seems to get calculated in awake, but I would like the last node of my path to follow a moving object. Is this possible?
Answer by robertbu · Oct 22, 2014 at 11:50 PM
If you are using something like iTween.MoveTo(), then it's not directly possible. If you use iTween.PointOnPath() and/or iTween.PutOnPath() and manage your own fraction and rotation for moving along that path, you can modify the path in any way between frames.
If I want to manage the speeds of few objects by iTween path at the run time as I am making a betting game then can I do this in update method?
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