What is this Image.Start() [Coroutine: MoveNext] function?
There was a problem creating the card game.
what is Image.Start() Function ????
This function eats up a lot of memory
ps : using unity 5.503f, 2d project, visual studio 2015
HELP ME !!!!
Looks like the Start $$anonymous$$ethod in a class called Image. The method returns IEnumerator and is then a Coroutine. Will need to have a look at the code in that class to get an idea of what is wrong.
Thank you!!!
maybe i will use effect of shape and text , so I divided all the shapes and texts.
ㅠ_ㅠ
Hey! I got the same problem with Image.Start() [Coroutine: $$anonymous$$oveNext]...
Did you find the solution???
Thank you
I think there are a lot of function calls when loading lots of images at once.
When you load the image, it will be fine if you add a little delay.
or
$$anonymous$$ake the loading scene separate.
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