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Question by Danor · Apr 13, 2017 at 06:46 PM · unity 5ui imageresources.loadraw

Pull a RawImage from Resources

Hey everyone,

I've got these UI icons that are RawImages that i use for skills and do a bunch of things with for example: setting alpha low when it's on cooldown and gradually increasing it as the skill recharges.

It was going fine until i needed to make my system more dynamic because the amount of skills is getting bigger and bigger and now i need to fill the icons with the right icon and i'd like to do that using Resources.Load because it's simple and i'm also using it for the SFX.

 void Awake() {
     //Check Selected Skills
     module1 = PlayerPrefs.GetString("Module1");
     Debug.Log(module1);
     //Icons
     Module1 = GameObject.Find("Module1");
     Debug.Log(Module1);
     modIcon1 = Module1.GetComponent<RawImage>();
     Debug.Log(modIcon1);
     //Fill Icons with the right Image
     RawImage raw = Resources.Load<RawImage>("Icon/" + module1);
     modIcon1 = raw;
     Debug.Log(raw);

No errors and only raw returns null so I'm guessing this doesn't work because you can't set texture type as RawImage in Editor so i'm looking for a work-around or solution that hopefully doesn't require me to change all the other code.

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Answer by FortisVenaliter · Apr 13, 2017 at 07:02 PM

You don't want to load the RawImage. You want to load the texture, and set it to the variable on your RawImage.

RawImage is a UI element. Texture2D is the file in your resources folder.

So:

 modIcon1.texture = Resources.Load<Texture2D>("Icon/"+module1);
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avatar image Danor · Apr 13, 2017 at 07:32 PM 0
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Thanks, it works now ;)

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