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how can I hide the raycast squareshadow on my game objects ?
Hello Unity Dev !
When my game object is far away the shadow is just a square. If I get closer I can see the shadow of my plane ( see the gif for more info). One solution I found is to increase the shadow distance but it only push further away the square shadow and cost more performance.
ANy body knows how I can remove this square shadow ?
A gif to explain http://gph.is/2uUI7q6
Thanks for your help
What is causing the shadow? Is there a plane that is hidden?
Hey Namey thanks for the question there is no plane hidden. I deactivate everything and put a new directionnal light + a cube as controller and It was still there. Looks like because my scenery is too big Unity fucked up...
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