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Question by lonelycamper · Jul 09, 2017 at 11:22 PM · animationunity 5networkingmultiplayeranimator

Trouble syncing player model animation over network

Hey all every time my player spawns in I get this error Exception in OnStartClient:Object reference not set to an instance of an object at Playersetup.OnStartClient () [0x0003c] Have no clue why, Here is the part its referring to public override void OnStartClient() { base.OnStartClient();

         string _netID = GetComponent<NetworkIdentity>().netId.ToString();
         Player _player = GetComponent<Player>();
         GameManager1.RegisterPlayer(_netID, _player);
     --->        playerAnim.GetComponent<NetworkAnimator> ().SetParameterAutoSend(0, true);
     }



Why does this happen??

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avatar image lonelycamper · Jul 10, 2017 at 12:41 AM 0
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Help please ;(( ;(((

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Answer by lonelycamper · Jul 11, 2017 at 06:28 AM

Turns out just exiting unity going to bed and waking up the next morning did the trick

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Answer by TheReEvolutions · Jul 10, 2017 at 02:46 PM

Have you tried rpc ? js example :

 function Start() {
     nView = GetComponent.<NetworkView>();
     nView.RPC("PlayAnimationWalk", RPCMode.AllBuffered);    
 }
 
 
 @RPC
     function PlayAnimationWalk () {
     playerAnimator.CrossFade("Walk",0.2,-1,0);
     }
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avatar image lonelycamper · Jul 10, 2017 at 09:19 PM 0
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Isn't network view depreciated also I dont want to use the legacy version of animating

avatar image TheReEvolutions lonelycamper · Jul 11, 2017 at 06:04 AM 0
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Thats not legacy , its animation controller.

avatar image lonelycamper TheReEvolutions · Jul 11, 2017 at 06:27 AM 0
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That's despite the point. Network view is depreciated.... Doesn't matter anyways since some how just restarting the unity project fixed it

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