Question by
nataliadalomba · Jul 10, 2017 at 10:01 PM ·
particlesystemparticleemitterparticle collision
Sub emitter is delayed
I'm very new to Unity and I'm trying to make a blood puddle sub emitter through collision and there is a considerable delay when I see the puddles appearing. I want the sub emitter to appear immediately as the drops collide with the terrain. I have:
Start Delay at 0 Emissions: Bursts time 0.00 and count at 1
Thanks :)
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