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Question by Jade-Maveric953 · Jun 27, 2017 at 07:31 AM · androidbuild-errorioexception

Error Building an APK (with Vuforia)

I've been trying to follow a simple tutorial, but every time I try to build an APK the progress bar seemingly crashes while trying to 'processing native plugins'. I've managed to fix a few of the previous error, so now I can run the SimpleMobilePlaceholder app. Everything else works: I can test the app within Unity and build to Windows as well

Here's the error(s) that show up:

IOException: Win32 IO returned 23. Path: Assets\Plugins\Android\libs\armeabi-v7a\libVuforia.so" or "Temp\StagingArea\libs\armeabi-v7a\libVuforia.so System.IO.File.Copy (System.String sourceFileName, System.String destFileName, Boolean overwrite) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.IO/File.cs:124) UnityEditor.FileUtil.UnityFileCopy (System.String from, System.String to, Boolean overwrite) (at C:/buildslave/unity/build/Editor/Mono/FileUtil.cs:207) UnityEditor.FileUtil.UnityFileCopy (System.String from, System.String to) (at C:/buildslave/unity/build/Editor/Mono/FileUtil.cs:239) UnityEditor.Android.PostProcessor.Tasks.NativePlugins.PrepareNativePlugin (UnityEditor.Android.PostProcessor.PostProcessorContext context, System.String assetPath, System.String pluginTargetCPU) UnityEditor.Android.PostProcessor.Tasks.NativePlugins.ProcessPlugin (UnityEditor.Android.PostProcessor.PostProcessorContext context, System.String pluginPath, System.String pluginTargetCPU) UnityEditor.Android.PostProcessor.Tasks.NativePlugins.Execute (UnityEditor.Android.PostProcessor.PostProcessorContext context) UnityEditor.Android.PostProcessor.PostProcessRunner.RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext context) UnityEditor.Android.PostProcessAndroidPlayer.PostProcess (BuildTarget target, System.String stagingAreaData, System.String stagingArea, System.String playerPackage, System.String installPath, System.String companyName, System.String productName, BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry) UnityEditor.Android.AndroidBuildPostprocessor.PostProcess (BuildPostProcessArgs args) UnityEditor.PostprocessBuildPlayer.Postprocess (BuildTargetGroup targetGroup, BuildTarget target, System.String installPath, System.String companyName, System.String productName, Int32 width, Int32 height, System.String downloadWebplayerUrl, System.String manualDownloadWebplayerUrl, BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.BuildReporting.BuildReport report) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/PostprocessBuildPlayer.cs:186) UnityEditor.BuildPlayerWindow:BuildPlayerAndRun()

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