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Question by Crixu · Nov 03, 2015 at 08:51 PM · unity 5uifind

GetComponent().text

 StarsToUnlock.GetComponent<Text>().text = "TEST";
 

I've got this line setup, of which I'm pretty sure it should work... StarsToUnlock is referenced as a GameObject, and is set by using GameObject.Find. No problems finding it, but when the script tries to edit the text on the Text component it just gives a nullreference exception. The object it searches for is a standard Unity 5 Text object (UI).

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avatar image gjf · Nov 03, 2015 at 02:04 PM 0
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did you confirm that there's a Text component on that game object?

avatar image Crixu gjf · Nov 03, 2015 at 02:05 PM 0
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"The object it searches for is a standard Unity 5 Text object (UI)." Yes ;)

avatar image gjf Crixu · Nov 03, 2015 at 06:04 PM 0
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what's the exact error message? the NRE is typically generated if there's no Text component, but if you're 100% that it exists, then ...

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Answer by Crixu · Nov 03, 2015 at 06:14 PM

Screenshot Here's a screenshot of the component, and I made sure it has a unique name, so it's not finding another gameobject and trying there.

 NullReferenceException: Object reference not set to an instance of an object
 Password.Start () (at Assets/Portal Minigame/_Scripts/Password.cs:91)
 

This is the error. The code it's referencing to is the line stated in the question.

It's all executed in the Start() function, but I fixed it by putting the code in a if(StarsToUnlock != null) statement....

Anyhow, thanks for helping and eventually leading me to a solution!

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