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something is wrong with my code cant find out...i am a newbie
my GameManager script is
public class GameManager : MonoBehaviour {
public static GameManager instance;
[HideInInspector]
public bool gameStartFromMainMenu, gameRestartedAfterPlayerDied;
[HideInInspector]
public int score, coinScore, lifeScore;
void Awake () {
MakeSingleton();
}
void OnEnable() { SceneManager.sceneLoaded += LevelFinishedLoading;
}
void OnDisable()
{
SceneManager.sceneLoaded -= LevelFinishedLoading;
}
void LevelFinishedLoading(Scene scene, LoadSceneMode mode)
{
if (SceneManager.GetActiveScene() == SceneManager.GetSceneByName("Gameplay"))
{
if (gameRestartedAfterPlayerDied)
{
GameplayController.instance.SetScore(score);
GameplayController.instance.SetCoinScore(coinScore);
GameplayController.instance.SetLifeScore(lifeScore);
PlayerScore.scoreCount = score;
PlayerScore.coinCount = coinScore;
PlayerScore.lifeCount = lifeScore;
}
else if (gameStartFromMainMenu)
{
PlayerScore.scoreCount = 0;
PlayerScore.coinCount = 0;
PlayerScore.lifeCount = 2;
GameplayController.instance.SetScore(0);
GameplayController.instance.SetCoinScore(0);
GameplayController.instance.SetLifeScore(2);
}
}
}
// Update is called once per frame
void MakeSingleton () {
if (instance != null)
{
Destroy(gameObject);
}
else
{
instance = this;
DontDestroyOnLoad(gameObject);
}
}
public void CheckGameStatus(int score, int coinScore, int lifeScore)
{
if (lifeScore < 0)
{
gameStartFromMainMenu = false;
gameRestartedAfterPlayerDied = false;
GameplayController.instance.GameOverShowPanel(score, coinScore);
}
else
{
this.score = score;
this.lifeScore = lifeScore;
this.coinScore = coinScore;
GameplayController.instance.SetScore(score);
GameplayController.instance.SetLifeScore(lifeScore);
GameplayController.instance.SetCoinScore(coinScore);
gameStartFromMainMenu = false;
gameRestartedAfterPlayerDied = true;
GameplayController.instance.PlayerDiedRestartTheGame();
}
}
but when i use GameManager.instance.CheckGameStatus(scoreCount, coinCount, lifeCount);
in other scripts it give me an error ....pls can anyone help
What error do you get? $$anonymous$$aybe if we have more information we can help you.
Answer by bakir-omarov · Jun 11, 2018 at 09:12 AM
All is correct in code, at least MakeSingleton part will work, and you can call your void from anywhere like this. Can you explain error. I think you forgot to attach GameManager script to any GameObject on scene.
thax bro i was making the stupid mistake Game$$anonymous$$anager wasen't attached......as i said i am a newbie :P .....thax again bro
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