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Question by ina · Jun 30, 2011 at 03:21 AM · animationarraycomponentide

Access Animations array in Animation component

In the animation component, there is the default Animation, and also an Animations array. How do you access a particular animation in this array, for play at an arbitrary time during run time?

The obvious animation.animations[index] does not work.

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Answer by testure · Jun 30, 2011 at 03:32 AM

the array you're accessing in your example is the animation state- so it's still useful for your purposes, just not in the way you were using it.

try something like:

animation.CrossFade(animation.animations[index].name);

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avatar image ina · Jun 30, 2011 at 03:47 AM 0
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same error: BCE0019: 'animations' is not a member of 'UnityEngine.Animation'. Did you mean 'animateOnlyIfVisible'?

avatar image testure · Jun 30, 2011 at 03:55 AM 1
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er.. sorry. that's what I get for hastily doing a copy/pasta.

you actually cant access animations by index. not out-of-the-box anyway. the easiest way to do something like this is to build your own array/list and add them that way.

example:

 List<string> animations = new List<string>();
 
 void Start()
 {
    
    foreach(AnimationState state in animation)
    {
       animations.Add(state.name);
    }
 }

 void Update()
 {
     // now you can do whatever you need to do by index.
 }

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