Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by mohOsama · Jul 09, 2017 at 02:07 PM · playerprefssave datahighscores

PlayerPrefs not working with android

alt textin my simple Game when i try to set the high score it works in unity editor and windows build but not in android build

  #pragma strict
   
   public var scoreTxt :GameObject ; 
   public var bestScoreTxt :GameObject ; 
   var currentBestScore  ;
 
 function Start () {
       
     bestScoreTxt.GetComponent.<UI.Text>().text =    PlayerPrefs.GetString("Best",scoreTxt.GetComponent.<UI.Text>().text) ; 
 
 
     var target : motoScript = GetComponent (motoScript) ;
 
     bestScoreTxt.GetComponent.<UI.Text>().text =    PlayerPrefs.GetString("Best");
 
     if(float.Parse(scoreTxt.GetComponent.<UI.Text>().text) >=float.Parse(bestScoreTxt.GetComponent.<UI.Text>().text)){
     bestScoreTxt.GetComponent.<UI.Text>().text = scoreTxt.GetComponent.<UI.Text>().text ; 
         PlayerPrefs.SetString("Best" ,bestScoreTxt.GetComponent.<UI.Text>().text  ) ; 
 
 
     }
 
 
 }
 


screenshot-2017-07-09-16-07-22.png (71.8 kB)
Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
0
Best Answer

Answer by mohOsama · Jul 10, 2017 at 12:53 AM

It Worked now when i changed "SetString" to "SetInt" here is the new code

  #pragma strict
   
   public var scoreTxt :GameObject ; 
   public var bestScoreTxt :GameObject ; 
   var currentBestScore  ;
 
 function Start () {
 
            
     bestScoreTxt.GetComponent.<UI.Text>().text =    PlayerPrefs.GetInt("Best",0).ToString() ; 
 
 
     var target : motoScript = GetComponent (motoScript) ;
 
     bestScoreTxt.GetComponent.<UI.Text>().text =    PlayerPrefs.GetInt("Best").ToString();
 
     if(float.Parse(scoreTxt.GetComponent.<UI.Text>().text) >=float.Parse(bestScoreTxt.GetComponent.<UI.Text>().text)){
     bestScoreTxt.GetComponent.<UI.Text>().text = scoreTxt.GetComponent.<UI.Text>().text ; 
     PlayerPrefs.SetInt("Best" , float.Parse(bestScoreTxt.GetComponent.<UI.Text>().text ) ) ; 
 
 
     }
 
 
 }
 
 
Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

69 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

High Score with player prefs confusion (JAVA) 0 Answers

Binary writer not saving game data on iOS builds 1 Answer

PlayerPrefs.GetString not saving past values 0 Answers

PlayerPref resets the value,PlayerPref displays the stored value and then resets it 1 Answer

Save Object Material Color ?? 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges