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Scale an iTweenPath
Hi there,
I have just been experimenting with itweens path editor, and have found that the itween path does not scale at runtime. What i have at the moment is a planet, and the planet will have orbiting objects around it follwing the itween path. But at runtime, the planet may change size , therefore the itween path will have to increase its scale as well to maintain its proportion to the planet. I placed a path on the planet gameobject but it doesnt scale if the gameobject(planet) scales. I was wondering if there was a solution to this problem. I dont want to be put into a position of placing vector waypoints and moving towards them without itween, because of the nice bezier curve effect the itween path editor has.
Would realy appreciate the help.
Thanks in advance
Ray
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